EJP GAMES
Amabie Race Card List


Fin Cramp
- Always in effect
- Speed +3

Amabie Barrier
- You may choose whether or not to use the effect
- For 1 turn, reduce damage without limit (damage becomes 0)
- You must exchange items on the turn you use this

Swim Ring
- After moving your piece, you may choose whether or not to use this (you may use it even on a turn when you could not move due to insufficient speed)
- Move to the next card
- Take 1 damage when you use this

Whirlpool
- Always in effect
- Speed +1
- When exchanging items, place the course with the item side face up instead of the sea side (treat it as a depth-1 card)

Scales
- Always in effect
- Reduce damage by 3

Super Fin Cramp
- Always in effect
- Speed +15
- You must exchange items when your HP reaches 0

Determination Headband
- Can only be used when you could not advance along the course at all due to insufficient speed
- Move to the next card

Revival Medicine
- Can be used when your HP reaches 0
- Immediately restore your HP to 5 (if you have speed remaining, you may continue moving)
- You must exchange items on the turn you use this

Full Power
- If you use this effect, do not roll the die (and do not make a prediction this turn)
- Treat the die roll as a 6 and calculate your speed

Intuition
- After moving your piece, you may choose whether or not to use this (you may use it even on a turn when you could not move due to insufficient speed)
- Choose 1 course card and exchange items without looking at its item side (you may exchange items only once during your turn)

Sea (depth 1)
- You can pass with speed 1
- Speed 2 or higher is overspeed
- Take damage equal to the amount of overspeed (at speed 3, 3−1=2, so take 2 damage)

Sea (depth 2)
- You can pass with speed 2
- Speed 3 or higher is overspeed
- Take damage equal to the amount of overspeed (at speed 3, 3−2=1, so take 1 damage)

Sea (depth 3)
- You can pass with speed 3
- Speed 4 or higher is overspeed
- Overspeed deals 1 damage (the amount of overspeed does not matter)

Sea (depth 4)
- You can pass with speed 4
- Speed 5 or higher is overspeed
- Overspeed deals 1 damage (the amount of overspeed does not matter)

Sea (depth 5)
- You can pass with speed 5 or higher
- Overspeed does not deal damage

Sea (depth 6)
- You can pass with speed 6 or higher
- Overspeed does not deal damage
