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EJP GAMES

Amabie Race Card List

Fin Cramp

  • Always in effect
  • Speed +3

Amabie Barrier

  • You may choose whether or not to use the effect
  • For 1 turn, reduce damage without limit (damage becomes 0)
  • You must exchange items on the turn you use this

Swim Ring

  • After moving your piece, you may choose whether or not to use this (you may use it even on a turn when you could not move due to insufficient speed)
  • Move to the next card
  • Take 1 damage when you use this

Whirlpool

  • Always in effect
  • Speed +1
  • When exchanging items, place the course with the item side face up instead of the sea side (treat it as a depth-1 card)

Scales

  • Always in effect
  • Reduce damage by 3

Super Fin Cramp

  • Always in effect
  • Speed +15
  • You must exchange items when your HP reaches 0

Determination Headband

  • Can only be used when you could not advance along the course at all due to insufficient speed
  • Move to the next card

Revival Medicine

  • Can be used when your HP reaches 0
  • Immediately restore your HP to 5 (if you have speed remaining, you may continue moving)
  • You must exchange items on the turn you use this

Full Power

  • If you use this effect, do not roll the die (and do not make a prediction this turn)
  • Treat the die roll as a 6 and calculate your speed

Intuition

  • After moving your piece, you may choose whether or not to use this (you may use it even on a turn when you could not move due to insufficient speed)
  • Choose 1 course card and exchange items without looking at its item side (you may exchange items only once during your turn)

Sea (depth 1)

  • You can pass with speed 1
  • Speed 2 or higher is overspeed
  • Take damage equal to the amount of overspeed (at speed 3, 3−1=2, so take 2 damage)

Sea (depth 2)

  • You can pass with speed 2
  • Speed 3 or higher is overspeed
  • Take damage equal to the amount of overspeed (at speed 3, 3−2=1, so take 1 damage)

Sea (depth 3)

  • You can pass with speed 3
  • Speed 4 or higher is overspeed
  • Overspeed deals 1 damage (the amount of overspeed does not matter)

Sea (depth 4)

  • You can pass with speed 4
  • Speed 5 or higher is overspeed
  • Overspeed deals 1 damage (the amount of overspeed does not matter)

Sea (depth 5)

  • You can pass with speed 5 or higher
  • Overspeed does not deal damage

Sea (depth 6)

  • You can pass with speed 6 or higher
  • Overspeed does not deal damage